RuneScape Introduction

RuneScape is a Java-based MMORPG created and operated by British developer Jagex Ltd. With more than 10 million active free accounts and more than 1 million paid member accounts, RuneScape is rated the most popular online games in the world.

More than 5 million unique players play RuneScape at least once per month.

RuneScape offers both free and paid subscription and can be accessed from any location in the world with an Internet connection and to run on a web browser.

Membership in RuneScape is an optional service that provides extensive additional content and extra features comparing to the free version of the game.

Paid members are granted access to members only servers, which have no advertisements displayed during play. Although members can play RuneScape on free servers, members-only content and items are available only on member servers, and members cannot access free servers while standing in a members only area.

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RuneScape Knowledge Base

Following Neverwinter Nights was The Shadow of Yserbius, an MMORPG within The Sierra Network, which ran from 1992 through 1996. The game was produced by Joe Ybarra. TSN was an hourly service, although it also offered unlimited service for $119.99 per month, until AT&T acquired TSN and rendered it strictly an hourly service.

The Realm Online was a successful early MMORPG, launched by Sierra Online in 1996. The Realm included a basic, two-dimensional graphics engine and Dungeons & Dragons style character levels. It had a basic user inferface and turn-based combat, also taken from the Dungeons & Dragons mold.

Ultima Online (1997) is credited with popularizing the genre. The game featured a flat monthly subscription fee (first introduced by the 3DO game Meridian 59 in 1996) instead of the hitherto-traditional per-hour plan; the monthly fee has since become the standard for most if not all MMORPGs.

This new pricing model has also been seen as the motivation for business to shift from the 'hardcore gamer' audience (who racked up massive fees) towards a broader, more massive market. M59 and UO also set the precedent for monthly $10 USD subscriptions, a figure that would later gradually increase across the genre. These were the first games that used and spread the term "massively multiplayer".

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